Introducing PCSX2 2.0!
Present Day, Present Time
It has been over four years since the last stable PCSX2 revision released. A lot of things can happen in four years, but we could not have predicted just how much progress would be made in that time. PCSX2 has received over 6000 changes, passed 100 million downloads, and celebrated its 20th aniversary! There are lots of design changes, technical discoveries, and more to discuss. Let's jump right in and get started with the highlights from four years of development.
Q1 2022 Progress Report
"Ladies and gentlemen, hold onto your controllers and prepare for an exciting journey as we unveil our first progress report of the year for last year!? After a seemingly endless delay, we're back and ready to take you through the crossroads of progress. We've said goodbye to the creaky and outdated WX-widgets GUI toolkit and hello to the sleek and shiny Qt GUI. It's like upgrading from a horse-drawn carriage to a sports car, or a butterfly emerging from its cocoon.
- Please note that at this time it wasn't available as a build on the site until the next quarter of 2022. But the more hardcore users of PCSX2 could get the artifacts on GitHub if logged in.
Q4 2021 Progress Report
Looks at the date and notices something. Yes, my dear readers (or glancers) Q1 2022 should've been published 2 months ago and this is the predecessor to that. Sorry for the delay but there have been several reasons to this almost half year delay. Some of those reasons being the process of making the progress reports:
Life is short, embrace it
There are events that happen in your life that make you sit back and question your own mortality and if you are doing everything you can to appreciate what you have, events that are meant to test our humanity and remind us that our time on this earth is only temporary.
AetherSX2 brings PCSX2 to mobile
An exciting bit of news! As you have probably seen by now, there is a new Android emulator in town called AetherSX2, which shows to have very promising performance and compatibility. While the latter is due to it being based on an LGPL licensed emulator for PC (that's us!), the former is due to the clever work of the developer Tahlreth.
Q3 2021 Progress Report
The last plugin has been merged, and much more!
Q2 2021 Progress Report
Q2 2021 Progress Report
Q1 2021 Progress Report
Once again we are back with another progress report bringing you amazing progress.
Q4 2020 Progress Report
This quarter has been really amazing for us and for our users that enjoy using PCSX2.