139 posts tagged with "devblog"
View All TagsIntroducing PCSX2 2.0!
Present Day, Present Time
It has been over four years since the last stable PCSX2 revision released. A lot of things can happen in four years, but we could not have predicted just how much progress would be made in that time. PCSX2 has received over 6000 changes, passed 100 million downloads, and celebrated its 20th aniversary! There are lots of design changes, technical discoveries, and more to discuss. Let's jump right in and get started with the highlights from four years of development.
Life is short, embrace it
There are events that happen in your life that make you sit back and question your own mortality and if you are doing everything you can to appreciate what you have, events that are meant to test our humanity and remind us that our time on this earth is only temporary.
AetherSX2 brings PCSX2 to mobile
An exciting bit of news! As you have probably seen by now, there is a new Android emulator in town called AetherSX2, which shows to have very promising performance and compatibility. While the latter is due to it being based on an LGPL licensed emulator for PC (that's us!), the former is due to the clever work of the developer Tahlreth.
Merry Christmas And A Happy New Year To Everyone From The PCSX2 Team
Merry Christmas and a Happy New Year everyone! We hope 2020 brings you and your loved ones everything you wish for, including a PCSX2 stable release! 😛
Merry Christmas From The PCSX2 Team
Merry Christmas everyone! We know you haven't heard from us for a while (ok for a long time 😛) but it was for good reason!
The PCSX2 Team's Statement Regarding The "DamonPS2" Emulator
Hello all! We hope you had a Happy New Year. The PCSX2 team hopes to continue making further progress throughout 2018 and into 2019! However, today we are writing to both you and the emulation/open-source community on a more serious matter.
QA Picking Our Noes
Happy New Year From The PCSX2 Team
The PCSX2 development and tester team wishes you a happy new emulation year, with new rigs and less PCSX2 bugs! We are a bit late to the party but we were hic busy...coding 😛
Alpha Testing Gs World
Today, we will discuss the alpha testing feature of the GS. The feature is very basic but awful to emulate. Yet again, GS capability is 10 miles ahead of current GPUs.