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140 posts tagged with "devblog"

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Sound, Everywhere!

· One min read
ckemu

In the Good News for 0.9.2! post, made on 16th August, Refraction hinted at progress being made with the audio side of PCSX2, as many of you will of guessed - the clip posted was from Final Fantasy X , more importantly from an FMV, which in all previous versions of PCSX2 had no audio (99% of the time).

Finally!

· One min read
ckemu

Current WIP on the PCSX2 0.9.2 beta has led to the PAL (SCES 5049x) version of Final Fantasy X being Playable . Thanks to a variety of fixes made by various members of the team, including;

Good News For 0.9.2!

· One min read

We have recently had saqib and gigaherz working very hard on some... parts of pcsx2 and its plugins, the result? it should be rather enjoyable for you when we release 0.9.2!

Kosmos Escapes - Zerogs 0.95!

· 2 min read
ckemu

ZeroGS KOSMOS 0.95 written by Zerofrog is out! This is the plugin of choice for people using graphics cards supporting Pixel Shader 2.0 or 3.0.

Virtual Memory

· 4 min read
zerofrog

The Playstation 2 uses co-processor 0 to implement virtual paging. Even without COP0, the Playstation 2 memory map is pretty complex and the mapping can change depending on which processor you use to read the memory from. A simple version of how the default mapping looks from the Emotion Engine side is:

Nightmare On Floating Point Street

· 3 min read
zerofrog

It is very hard to emulate the floating-point calculations of the R5900 FPU and the Vector Units on an x86 CPU because the Playstation 2 does not follow the IEEE standard. Multiplying two numbers on the FPU, VU, and an x86 processor can give you 3 different results all differing by a couple of bits! Operations like square root and division are even more imprecise.

Introducing Devblogs

· One min read
ckemu

Today marks the start of a new section called Blog , this is an area for the development team to write technical articles and day-to-day happenings. This is something we hope you find an interesting read, and a general resource for technical information with an insight into the PCSX2 team.

Fix Fusion

· One min read
ckemu

Work has never stopped since the release of PCSX2 0.9.1 , in fact it rarely does 😊