Alpha Testing Gs World
Today, we will discuss the alpha testing feature of the GS. The feature is very basic but awful to emulate. Yet again, GS capability is 10 miles ahead of current GPUs.
Today, we will discuss the alpha testing feature of the GS. The feature is very basic but awful to emulate. Yet again, GS capability is 10 miles ahead of current GPUs.
After being in the works for half a year ( 馃槢 ) we finally got around making the new website public!
First, let's explain aliasing and why people are so keen on removing it with anti-aliasing. Let's start with some math
The goal of blending is to combine two colors. The general equation on a modern GPU is:
Hello guys, here are some news on the Linux front. Yes I know, I ought to do that more regularly 馃槢
Hello PCSX2 followers,
After a long delay, this is the second part of the MMU mini-presentation. In the previous chapter we saw that MMU allows giving a virtual address space to a process. Besides, I told you MMU controls the cache behavior (cacheable/uncached accelerated/uncached). First, let me quickly explain the different cache accesses. Then I will introduce the default memory mapping of the PS2.
We hope that you've all had a good year! Be sure to enjoy what little is left it (it sure went by fast!). Eat some good food, enjoy the company of good friends, and make sure to check back here for more PCSX2 related news soon!
Hello PCSX2 followers,
It's been a while since the last developer blog entry. I would like to resume this old tradition.
After quite some time, I take the chance to write up this blog post about our wiki, in place of our wiki overlord and forum member ng !